Wicked Misery coverJessica Moore only has five days to catch a killer.

Thanks to a goblin’s curse, Jessica gets a magical high from humanity’s suffering. While the guilt of thriving on misery could bury a girl, she atones by using her power to hunt the bad guys—until one of them frames her for his crimes.

In desperation, Jessica seeks refuge with the one person she trusts—a satyr named Lucen. Like every member of his paranormal race, Lucen uses his lusty magic to control Boston’s human population, and Jessica isn’t immune to his power.

But the murder victims belong to a rival race, and when they discover Lucen is harboring Jessica, dodging the cops becomes the least of her problems.

With time running out, Jessica faces a danger every bit as serious as the brewing magical war—succumbing to Lucen’s seductive power. Will their tenuous relationship survive, or will more misery prevail?

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Dirty Little Misery cover

Lust can be downright lethal.

Thanks to her freakish magic, Jessica Moore was denied her dream to join the Gryphons. But after the magical law-enforcement agency tried to arrest her for murders she didn’t commit, Jess is no longer interested. Too bad—they are.

Now that they know what she can do, they want Jess on their side. If she doesn’t agree to help them solve a new case, they’ll charge her with every magical crime she’s ever committed.

Nine people are dead. The cause? Exhaustion. The activity? Never-ending sex.

Someone sold them tainted F, an illegal aphrodisiac made by satyrs. No surprise, Jess’s satyr allies aren’t pleased with her investigation. Worse, it strains her tenuous relationship with Lucen, the one satyr she counts as a friend.

As Jess delves into the shady satyr business world, she unravels a scheme more sinister than dirty drugs—and her bond with Lucen unravels right along with it. Only the truth will save them. But not before it turns Jess into an ambitious killer’s next target.

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Misery Loves Company cover

When it comes to magic, more isn’t always merrier.

Keep letting the Gryphons blackmail her —or join a goblin for tea? Jess must make some choices.

Furious at the Gryphons’ betrayal, former vigilante Jessica Moore is determined to cut the law enforcement agency from her life—and hopes doing so will solidify her rocky relationship with Lucen. But when a friend’s soul is sucked dry by a goblin, Jess finds it’s not so easy to let go of her past. Unwilling to let down someone who needs help, she puts aside her anger to work with the Gryphons and solve the case.

But a stolen soul isn’t her only problem. Boston’s goblin leader is calling in the debt Jess owes. To find the soul and pay off her debt, Jess must unearth information about a magic she never knew existed, all the while testing Lucen’s patience and stirring the wrath of old enemies.

What she discovers will reveal the terrifying truth behind the Gryphons’ treachery, and force her to choose where her loyalty—and her heart—truly lie.

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Red sky at morning, satyr take warning.

Jessica Moore is about to lose her you-know-what. She did the impossible by convincing the Gryphons, the magi, the satyrs and the goblins to work together to stop an apocalyptic prophecy from coming true.

The one thing she can’t do? Make them trust each other—which means their plans are already falling apart. With Gryphons and satyrs making plays for her loyalty, Jess is ready to cut through the crap and kill everyone herself.

The tentative alliance disintegrates even faster when a key member is murdered and Jess’s supposed allies turn on her. Grieving will have to wait. Right now, she’s forced to work closely with her least trusted coworker to flush out the culprit, even as she pushes Lucen away to keep him safe.

Dangers that will test her freakish powers await in the Alps, and this time Lucen isn’t there to guard her back. Even if she finds what she’s looking for, it’ll come with a fury-ous heap of trouble.

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Sometimes everything goes to hell. Sometimes hell comes to you.

Jessica Moore has one hell of a to-do list. 1) Bring the fury who attacked her friends to justice. 2) Obtain the last item required to relock a magical prison. 3) Save the world by actually relocking the damn thing before its demonic prisoners escape.

But with a red sky enveloping the earth, humans and nonhumans alike are panicking, and the fanatical fringe is getting violent. Anti-magers—humans who want to destroy all things magical—are waging war on Jess and her friends.

Then there’s still the problem of the key. It’s the last item Jess and her allies are searching for, but legend claims it’s trapped within the prison itself. Someone will have to go in there and face down the demons to find it. Naturally, guess whose strange power is the only thing that might succeed? Even with Lucen at her side and a Gryphon army at her back, this might be too much for a misery junkie to handle.

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